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Furthermore, flex supports static collision geometry in the form of spheres, capsules, planes, convex shapes, triangle meshes, and signed distance fields (SDF). Shape geometry is always specified in a local space, and then instanced into the scene with a translation and rotation. This aspect of Nvidia Flex Nvidia Developer plays a vital role in practical applications.
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Moreover, flex supports static collision geometry in the form of spheres, capsules, planes, convex shapes, triangle meshes, and signed distance fields (SDF). Shape geometry is always specified in a local space, and then instanced into the scene with a translation and rotation. This aspect of Nvidia Flex Nvidia Developer plays a vital role in practical applications.
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Final Thoughts on Nvidia Flex Nvidia Developer
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